Categories
Design

DIRECTIONS: Work more on a game you’ve developed in class and create a pitch pre

DIRECTIONS: Work more on a game you’ve developed in class and create a pitch presentation of that game to practice showing your ideas to a potential employer/ investor.
Purpose
Focus on highlighting one game you’ve started creating this semester to improve it and to pitch it to a potential employer/investor.
Deliverable
The deliverable for this project is a game pitch in the form of a PowerPoint presentation or a Word Doc turned into a PDF that looks like a business pitch document.
Example
View a generic example here.(https://slidebean.com/templates/bioshock-game-pitch-template)
Your presentation would need to contain the elements below.
Game pitches can be described in this way: game pitch
Audience
In addition to Sarah reviewing your document, pretend the audience for this is either a potential game publisher or a potential employer.
Desсrіption
and Required Parts
To complete the project, revise and improve one game to make it better and pitch-worthy.
Make the pitch using either PowerPoint slides or a Word doc, but turn it in, in PDF format. The pitch needs to be textual as well as attractive and visual with attention to the delivery of the content. It would also be really cool to see elements of your own creation, especially some creative prototypes in the prototype section. Include at least one visual for the game you are designing, even if it isn’t an original creation (if that is the case, too, make sure you cite the origin of that image).
Make sure that your PDF includes the following elements (+visuals as described above):
Engaging title page with image that will interest your audience
Executive summary (a brief section or slide about your project in 2-3 sentences/bullet points)
Designer/team introduction (who are you or your team?)
Concept (genre, setting, hook, style, etc.)
Background research (what games are already there, and/or what details did you have to learn to be able to make the game?)
Visuals (what are the visual design elements of your game)
Gameplay (design, scope, mechanics, etc. of the game you created)
Audience (who will your game appeal to? Who would this be marketed towards?)
Documentation (for this, I’m asking for an instruction sheet for your game)
Protype (a rough publish/demo/first iteration of your game – this can be digital or paper or physical. If you choose paper or physical, take a picture of your game and post the photo. If you do something digital, submit a link and thumbnail for this element)
Conclusion (this is a slide which pulls all your parts together)
GAME ( FEEL FREE TO CHANGE IMPROVE ADD )
GAME:WEEKLY GAME DESIGN CHALLENGE
My game will be called “Throw in the Bucket,″ which will entail throwing balls of different colors in a bucket. Throw in Bucket will allow individuals, especially toddlers, to compete in successfully throwing a given number of small balls into a bucket several meters away. Also, the game will employ a dice to determine the number of balls an individual will throw in the Bucket on their playing turn. For instance, if an individual rolls a dice and shows a count of six, the player will throw six balls into the Bucket. The games use the same concept as Ludo. I researched the game and focused on elements that can create a game such as Ludo that is interesting to toddlers. The game will have different color buckets arranged in a straight line and on a flat surface. Gameplay involves how an individual interacts with a game. Throwing in the Bucket game will entail players measuring five steps from the buckets and marking them. This is the distance from which the individuals will throw the ball after rolling the dice and determining the number of balls to throw into the Bucket. Whoever finishes the balls in their possession first wins the game. Furthermore, if an individual cannot successfully throw a ball into the Bucket, it is returned to their possession.
Throwing in the Bucket Directions
Requirements
Find buckets of different colors buckets of the same size, a maker, and small balls that match the Bucket′s colors. Also, find on dice.
Stet up of the Game
Arrange the buckets on a straight line and flat surfaces such as a playground, and measure five steps from the Bucket using the marker to mark the fifth step. Distribute the agreed number of small balls to the players.
Playing
Individuals will start rolling the dice; whoever gets a dice face that counts to six will roll again and throw the number of balls counted to the dice face. A player will start throwing the balls after getting a dice face that counts to six. Balls thrown in the wrong Bucket or fall outside the Bucket after a throw will be returned to respective players. The player that finishes throwing the balls in their possession will become the winner of the game.

Categories
Design

DIRECTIONS: Work more on a game you’ve developed in class and create a pitch pre

DIRECTIONS: Work more on a game you’ve developed in class and create a pitch presentation of that game to practice showing your ideas to a potential employer/ investor.
Purpose
Focus on highlighting one game you’ve started creating this semester to improve it and to pitch it to a potential employer/investor.
Deliverable
The deliverable for this project is a game pitch in the form of a PowerPoint presentation or a Word Doc turned into a PDF that looks like a business pitch document.
Example
View a generic example here.(https://slidebean.com/templates/bioshock-game-pitch-template)
Your presentation would need to contain the elements below.
Game pitches can be described in this way: game pitch
Audience
In addition to Sarah reviewing your document, pretend the audience for this is either a potential game publisher or a potential employer.
Desсrіption
and Required Parts
To complete the project, revise and improve one game to make it better and pitch-worthy.
Make the pitch using either PowerPoint slides or a Word doc, but turn it in, in PDF format. The pitch needs to be textual as well as attractive and visual with attention to the delivery of the content. It would also be really cool to see elements of your own creation, especially some creative prototypes in the prototype section. Include at least one visual for the game you are designing, even if it isn’t an original creation (if that is the case, too, make sure you cite the origin of that image).
Make sure that your PDF includes the following elements (+visuals as described above):
Engaging title page with image that will interest your audience
Executive summary (a brief section or slide about your project in 2-3 sentences/bullet points)
Designer/team introduction (who are you or your team?)
Concept (genre, setting, hook, style, etc.)
Background research (what games are already there, and/or what details did you have to learn to be able to make the game?)
Visuals (what are the visual design elements of your game)
Gameplay (design, scope, mechanics, etc. of the game you created)
Audience (who will your game appeal to? Who would this be marketed towards?)
Documentation (for this, I’m asking for an instruction sheet for your game)
Protype (a rough draft/demo/first iteration of your game – this can be digital or paper or physical. If you choose paper or physical, take a picture of your game and post the photo. If you do something digital, submit a link and thumbnail for this element)
Conclusion (this is a slide which pulls all your parts together)
GAME ( FEEL FREE TO CHANGE IMPROVE ADD )
GAME:WEEKLY GAME DESIGN CHALLENGE
My game will be called “Throw in the Bucket,″ which will entail throwing balls of different colors in a bucket. Throw in Bucket will allow individuals, especially toddlers, to compete in successfully throwing a given number of small balls into a bucket several meters away. Also, the game will employ a dice to determine the number of balls an individual will throw in the Bucket on their playing turn. For instance, if an individual rolls a dice and shows a count of six, the player will throw six balls into the Bucket. The games use the same concept as Ludo. I researched the game and focused on elements that can create a game such as Ludo that is interesting to toddlers. The game will have different color buckets arranged in a straight line and on a flat surface. Gameplay involves how an individual interacts with a game. Throwing in the Bucket game will entail players measuring five steps from the buckets and marking them. This is the distance from which the individuals will throw the ball after rolling the dice and determining the number of balls to throw into the Bucket. Whoever finishes the balls in their possession first wins the game. Furthermore, if an individual cannot successfully throw a ball into the Bucket, it is returned to their possession.
Throwing in the Bucket Directions
Requirements
Find buckets of different colors buckets of the same size, a maker, and small balls that match the Bucket′s colors. Also, find on dice.
Stet up of the Game
Arrange the buckets on a straight line and flat surfaces such as a playground, and measure five steps from the Bucket using the marker to mark the fifth step. Distribute the agreed number of small balls to the players.
Playing
Individuals will start rolling the dice; whoever gets a dice face that counts to six will roll again and throw the number of balls counted to the dice face. A player will start throwing the balls after getting a dice face that counts to six. Balls thrown in the wrong Bucket or fall outside the Bucket after a throw will be returned to respective players. The player that finishes throwing the balls in their possession will become the winner of the game.

Categories
Design

Please clarify some paper details before starting to work on the order.

I need to draw an isometric drawing i dont understand it
Important Info

The order was placed through a short procedure (customer skipped some order details).
Please clarify some paper details before starting to work on the order.

Type of paper and subject
Number of sources and formatting style
Type of service (writing, rewriting, etc)

Categories
Design

Please clarify some paper details before starting to work on the order.

I need to draw an isometric drawing i dont understand it
Important Info

The order was placed through a short procedure (customer skipped some order details).
Please clarify some paper details before starting to work on the order.

Type of paper and subject
Number of sources and formatting style
Type of service (writing, rewriting, etc)